
It may not sound like much of a difference on paper, but I found myself playing favorites after spending a bit of time trying to perfect an arcade run. Your choice basically boils down to slow and powerful, fast but deals less damage, or a middle-of-the-road mix of the two. Where they differ is in their default gun and throwing weapon. Because of this, it's also more important to choose the right character for your play style when doing an arcade run.Īll three of the characters can pick up the same weapons across the game. The constantly increasing timer acts as a subtle push to keep you moving, while the tiny health bar reminds you that you're always one or two mistakes away from death. While it may not seem like much of a revamp, arcade mode does a great job of extending Huntdown's replay value. Each of the four areas is selectable, and high scores are tracked individually by area. You've got to do it without dying, however, because you only have a limited number of lives and your health no longer recharges at checkpoints. The goal is to quickly rack up kills and earn points. In arcade mode, you get a shorter health bar, weapons and enemies are remixed, and the difficulty is bumped up a notch. If you thought story mode was a challenge, you're going to really be swearing at arcade mode, which lives up to its name.

#STEAM HUNTDOWN UPDATE#
New to this release (and being added via an update to the other versions of the game) is the arcade mode. Coming back after a breather meant a fresh look, and I'd inevitably see something I missed the first time around. I found that taking a short break was the best way to beat a tough boss. If you can't learn their patterns, you're going to hit a wall pretty quickly. While pattern recognition is helpful with the basic enemies, it is absolutely required for the bosses. That's about how long it takes to get through a level for the first time.ĭifficulty starts out easy enough but quickly ramps up. If you have four to five hours, you can blow through the story mode in one sitting, but you can also take it on in 10- to 15-minute sessions. This works out well for busy players, as you can tackle the game in bite-sized chunks. Enemies can also use cover, which keeps things interesting because you have to time your shots to hit when they're exposed.Įach of the four main areas is split into five levels, with a miniboss at the end of the first four levels and a larger boss at the end of each area. This is a good way to avoid bullets, but it won't protect you from physical attacks or explosives. Also available are wall nooks that you can flatten yourself up against.

Basic cover is here in the form of boxes and other items, and they'll take a number of hits before finally disintegrating and leaving you exposed. Helping you survive is a wide selection of guns and a surprisingly useful cover system. Huntdown may look simple, but its challenge is in discovering the best way to eliminate all of the enemies on the level. Simply running through the levels while shooting like a madman (or madwoman) is a quick way to die. Gameplay also hearkens back to the 16-bit era with a focus on precision movement and pattern recognition.
